Uses of Interface
de.javagl.swogl.scene.Camera

Packages that use Camera
de.javagl.swogl The core classes of Swogl. 
de.javagl.swogl.layout   
de.javagl.swogl.scene   
 

Uses of Camera in de.javagl.swogl
 

Methods in de.javagl.swogl with parameters of type Camera
static Ray PickingUtils.computePickingRay(Camera camera, View view, int x, int y)
          Compute a picking Ray from the given screen coordinates based on the given Camera and View.
 

Constructors in de.javagl.swogl with parameters of type Camera
DefaultPickingRayComputer(Camera camera, View view)
          Creates a new picking ray computer that computes the picking ray based on the given camera and view.
 

Uses of Camera in de.javagl.swogl.layout
 

Methods in de.javagl.swogl.layout with parameters of type Camera
 void BillboardLayout3D.cameraChanged(Camera camera)
           
static javax.vecmath.Matrix4f BillboardLayout3D.computeBillboardTransform(SwoglComponent swoglComponent, Camera camera)
          Utility method that computes the transform that must be applied to the given SwoglComponent so that it faces the given Camera.
 

Constructors in de.javagl.swogl.layout with parameters of type Camera
BillboardLayout3D(Camera camera)
          Creates a new BillboardLayout3D that lets all SwoglComponents face the given camera.
 

Uses of Camera in de.javagl.swogl.scene
 

Subinterfaces of Camera in de.javagl.swogl.scene
 interface MutableCamera
          Interface for mutable cameras.
 

Classes in de.javagl.swogl.scene that implement Camera
 class DefaultCamera
          Default implementation of a MutableCamera.
 

Methods in de.javagl.swogl.scene with parameters of type Camera
 void CameraListener.cameraChanged(Camera camera)
          Will be called when a property of the given camera changed
static javax.vecmath.Matrix4f CameraUtils.computeCameraMatrix(Camera camera)
          Returns the matrix for the given camera.