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Packages that use Ray | |
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de.javagl.swogl | The core classes of Swogl. |
de.javagl.swogl.geometry |
Uses of Ray in de.javagl.swogl |
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Methods in de.javagl.swogl that return Ray | |
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static Ray |
PickingUtils.computePickingRay(Camera camera,
View view,
int x,
int y)
Compute a picking Ray from the given screen coordinates
based on the given Camera and View . |
Ray |
PickingRayComputer.computePickingRay(int x,
int y)
Returns the picking ray for the given position. |
Ray |
DefaultPickingRayComputer.computePickingRay(int x,
int y)
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static Ray |
PickingUtils.computePickingRay(javax.vecmath.Matrix4f cameraMatrix,
javax.vecmath.Matrix4f projectionMatrix,
java.awt.Rectangle viewport,
int x,
int y)
Compute a picking ray given the camera matrix, projection matrix, viewport and position. |
Uses of Ray in de.javagl.swogl.geometry |
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Classes in de.javagl.swogl.geometry that implement Ray | |
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class |
DefaultRay
Default implementation of a Ray |
Methods in de.javagl.swogl.geometry that return Ray | |
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static Ray |
DefaultRay.normalize(Ray ray)
Returns a copy of the given ray, where the direction is normalized. |
Methods in de.javagl.swogl.geometry with parameters of type Ray | |
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static Ray |
DefaultRay.normalize(Ray ray)
Returns a copy of the given ray, where the direction is normalized. |
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