Uses of Interface
de.javagl.swogl.geometry.Ray

Packages that use Ray
de.javagl.swogl The core classes of Swogl. 
de.javagl.swogl.geometry   
 

Uses of Ray in de.javagl.swogl
 

Methods in de.javagl.swogl that return Ray
static Ray PickingUtils.computePickingRay(Camera camera, View view, int x, int y)
          Compute a picking Ray from the given screen coordinates based on the given Camera and View.
 Ray PickingRayComputer.computePickingRay(int x, int y)
          Returns the picking ray for the given position.
 Ray DefaultPickingRayComputer.computePickingRay(int x, int y)
           
static Ray PickingUtils.computePickingRay(javax.vecmath.Matrix4f cameraMatrix, javax.vecmath.Matrix4f projectionMatrix, java.awt.Rectangle viewport, int x, int y)
          Compute a picking ray given the camera matrix, projection matrix, viewport and position.
 

Uses of Ray in de.javagl.swogl.geometry
 

Classes in de.javagl.swogl.geometry that implement Ray
 class DefaultRay
          Default implementation of a Ray
 

Methods in de.javagl.swogl.geometry that return Ray
static Ray DefaultRay.normalize(Ray ray)
          Returns a copy of the given ray, where the direction is normalized.
 

Methods in de.javagl.swogl.geometry with parameters of type Ray
static Ray DefaultRay.normalize(Ray ray)
          Returns a copy of the given ray, where the direction is normalized.