de.javagl.swogl.rendering
Class PickingRayComputerShaderLWJGL
java.lang.Object
de.javagl.swogl.rendering.PickingRayComputerShaderLWJGL
- All Implemented Interfaces:
- de.javagl.swogl.PickingRayComputer
public class PickingRayComputerShaderLWJGL
- extends java.lang.Object
- implements de.javagl.swogl.PickingRayComputer
Implementation of a PickingRayComputer
that obtains the
information required for picking from the viewport and modelview
and projection matrix of LWJGL.
Note that, in order to make this PickingRayComputer work properly,
the update(Matrix4f, Matrix4f)
method has to be called
with the current camera- and projection matrix during each
rendering pass.
Method Summary |
de.javagl.swogl.geometry.Ray |
computePickingRay(int x,
int y)
|
void |
update(javax.vecmath.Matrix4f cameraMatrix,
javax.vecmath.Matrix4f projectionMatrix)
Update this picking ray computer with the given camera- and
projection matrix. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
PickingRayComputerShaderLWJGL
public PickingRayComputerShaderLWJGL()
- Creates a new PickingRayComputerShaderLWJGL
update
public void update(javax.vecmath.Matrix4f cameraMatrix,
javax.vecmath.Matrix4f projectionMatrix)
- Update this picking ray computer with the given camera- and
projection matrix. This method should be called
during each rendering pass, on the rendering thread.
- Parameters:
cameraMatrix
- The camera matrix (i.e. the inverse
of the view matrix)projectionMatrix
- The projection matrix
computePickingRay
public de.javagl.swogl.geometry.Ray computePickingRay(int x,
int y)
- Specified by:
computePickingRay
in interface de.javagl.swogl.PickingRayComputer