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| Packages that use Camera | |
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| de.javagl.swogl | The core classes of Swogl. |
| de.javagl.swogl.layout | Preliminary classes and interfaces for the 3D layout
inside a SwoglContainer |
| de.javagl.swogl.scene | Basic classes for viewing a scene in a
SwoglApplication |
| Uses of Camera in de.javagl.swogl |
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| Methods in de.javagl.swogl with parameters of type Camera | |
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static Ray |
PickingUtils.computePickingRay(Camera camera,
View view,
int x,
int y)
Compute a picking Ray from the given screen coordinates
based on the given Camera and View. |
| Constructors in de.javagl.swogl with parameters of type Camera | |
|---|---|
DefaultPickingRayComputer(Camera camera,
View view)
Creates a new picking ray computer that computes the picking ray based on the given camera and view. |
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| Uses of Camera in de.javagl.swogl.layout |
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| Methods in de.javagl.swogl.layout with parameters of type Camera | |
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void |
BillboardLayout3D.cameraChanged(Camera camera)
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static javax.vecmath.Matrix4f |
BillboardLayout3D.computeBillboardTransform(SwoglComponent swoglComponent,
Camera camera)
Utility method that computes the transform that must be applied to the given SwoglComponent so that it faces the given
Camera. |
| Constructors in de.javagl.swogl.layout with parameters of type Camera | |
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BillboardLayout3D(Camera camera)
Creates a new BillboardLayout3D that lets all SwoglComponents face the given camera. |
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| Uses of Camera in de.javagl.swogl.scene |
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| Subinterfaces of Camera in de.javagl.swogl.scene | |
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interface |
MutableCamera
Interface for a mutable Camera. |
| Classes in de.javagl.swogl.scene that implement Camera | |
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class |
DefaultCamera
Default implementation of a MutableCamera. |
| Methods in de.javagl.swogl.scene with parameters of type Camera | |
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void |
CameraListener.cameraChanged(Camera camera)
Will be called when a property of the given Camera changed |
static javax.vecmath.Matrix4f |
CameraUtils.computeCameraMatrix(Camera camera)
Returns the camera matrix for the given Camera. |
static javax.vecmath.Matrix4f |
CameraUtils.computeViewMatrix(Camera camera)
Returns the view matrix for the given Camera. |
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